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This might be one of the coolest things I've ever coded. I think I need more angles for the ship. But it's basically done. (Music from #DuckTales is placeholder. I just love that theme.) #playdate #gamedev #pixelart

does the crank work as a forward/backward time control mechanic for all games on that thing or is that just a particular brilliant innovation you crank coded

The @play.date just has a crank on it. It's up to the developer what it does. I'm also working on an L-systems style turtle draw program where it causes a little turtle to draw an image and it draws more of it with each turn of the crank.

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