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i'm casting palladium like nobody's businiss. if i can hoover up damage before it's even damage, then i don't need to be physically near people (or call them off their tasks) to heal. and if i can get a moment...

there, solemnity! if this works as planned i can keep the dragon from even silencing us in the first place. i opted for this instead of halidom (which /cures/ silence) and am backing it up with potions which can cure if i fuck up.

aah we did it! that was a wonderful fight. that's such a testament to very well orchestrated interlocking team abilities and threat / countermeasure pairs being magical when you really land it.

oh! we discovered the obelisk which teaches brontide. ok so it looks like it's good vs. groups, causes flinch and sometimes unconsciousness? that's neat, there's not any wide AOE crowd control in the base game.