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So I'm pondering wether I want my Godot game to have native size 1920x1080 or 640x360 The overworld will have 16x16 tiles and characters, but I wanted to draw non-pixelart character portraits for dialogue. How would you do it? #gamedev | #GodotEngine | #pixelart | #indiedev

Ok so here are the options. First is HD, second is 640x360 with soft brush, third is 640x360 with hard brush. Both lowres screenshot are displayed at 1920x1080 with Godot. First looks nice, second feels too blurry and third one is not *bad* but has a "jittery" vibe that I don't think fits the game

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