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So I'm pondering wether I want my Godot game to have native size 1920x1080 or 640x360 The overworld will have 16x16 tiles and characters, but I wanted to draw non-pixelart character portraits for dialogue. How would you do it? #gamedev | #GodotEngine | #pixelart | #indiedev

Since you're planning to use HD-art, I'd recommend sizing your project around that. And then scaling the game world up by 3 without anti aliasing enabled (I'm sure there're scripts out there to make the latter easier with grids and such) Good luck! ^^

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