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Has an awesome sunday morning session with Claude before family woke up. Updated my motorized camera slider's stale firmware to make more room for new features, by changing partitioning, replacing some heavy C++ stream code with snprintf calls - gained >600KB free space, wooo.

Until now the slider only allowed recording timelapses (e.g. 5 hour star watching with a camera in bulb mode), or programmed movement for fast pans, but what was missing is the ability snap a, say, 13fps stop motion animation by advancing the frames manually, while keeping the motion curves.

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Before that the iOS companion app also got vastly improved with new UI and refactored the code for better maintainability. So the stop motion feature has been planned out, was ready to start implementing, buuut I hit the daily ration of tokens - still ridiculous and distopian.

Finished all up in the following session, then jumped on my thinking rock at home, but before that I ensured to prevent Claude from having job security, by saving all research in documents in the repo. The new stack is working great, and the app is now pwetty.

The physical slider is the next thing that needs "refactoring". I designed it in Blender almost 5 years ago. It handles big cameras, uses an aluminium extrusion as the base with the platform moving on pom wheels, so it's more of a prototype, but works great.

Want to make it more compact with all components nicely enclosed. Would be great to add encoders so I'm able to set up all intermediate steps simply by pointing the camera at the target, instead of fiddling with software sliders.