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Been a while busy with dissertation and other work, but managed to get part of the NPC system working. Their souls are trapped in these cages spread around and breaking them returns them to their petrified bodies. SFX will be fun to design for this too! #PixelArt #Godot #SoloDev #IndieDev #GameDev

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The idea that freeing each soul sends it back to its own petrified body is a great little story-mechanic link—the cages make the objective instantly legible, and the transformation gives it payoff. The SFX design opportunity sounds especially fun.