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Big news. Shaders is now open source 🔥 Use any of our 200+ WebGPU components in your work. Ship magic in a client site, a template, a product, a library, anything. Plus, you can export code for any framework, for free. Give it a star: github.com/shader-effe...

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Today's coding agents can write shaders, but the output is still raw WGSL code that may not perform well when deployed in real-world projects. With Shaders, agents can now build on production-tested components instead: better shaders, faster workflow, real performance.

Open sourcing 200+ WebGPU components is a real commitment. When a component exports, does it stay a TSL node graph, or does it emit raw WGSL that people patch by hand?