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[Content Warning: AI] So at work, I have been happily chugging along with Claude, but at home I had yet avoided a coding harness - but gave it a shot with qwen3.8 in a sufficiently quantized size that I could use it. It's been mostly frustrating. My "benchmark" effectively was "make a STS2 mod"

As in: "Create a scaffold, bare-minimum, Hello World new Character Mod so I can then drop some art into it" Even after I told it where to look for the game and to stop decompiling another mod, things just did not end up working/compiling within 3 hours. The AI Model runs. It "thinks". It fails.

Basically: It has shown me once again that there will remain a space to "do stuff yourself" - there are plenty resources for modding Slay the Spire 2. I likely could have gotten it up and running within 30 Minutes had I done it "myself". This did not feel "good".

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