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Why do you have to tease me like that Blender? This needs to happen for every data-block! (And Blender also has to store which Slot was animating which data-block.) The animation system remains a hard blocker for any meaningful adoption of Blender in the games industry.

What if the replaced Action was animating data-blocks which the previous Action didn't? What if another Action is animating other data-blocks? Why are the Slots being mapped at random? Artists have to remember which Slot went where, and assign them manually anyway. What a mess!

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