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Splitting review into two layers helps: deterministic stuff like secrets, type mismatches, dead code, unsafe deps should get caught by tools before a human ever sees the diff. That frees reviewers to focus on intent and design, which is what they're actually good at judging.

Rachel's framing is sharp. Review got overloaded as the place we check correctness, teach juniors, and gate design. Agents just made the queue overflow so that overload finally showed.