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The TLDR Principle: if it takes more than a couple of short sentences to explain how to play then it’s not going to work as a quick, casual game

Kate Gray@hownottodraw.bsky.social

What's your number one personal game design principle? And even better - does it have a cool name?

Most of the features people suggest adding to my little games have already been rejected during dev, not because they were hard to code but because they’d be cumbersome to explain

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Kick The Ball Back has 1 sentence, Styscraper & Big Ben drip-feed you short sentences, Penga & Incredible Shrinking Goalie have 3 short lines, Dog Poo Golf & DayBrix feel a little overloaded