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so what I mean is that, for example, you can make a button feel way snappier and tactile if you just ease in rather than ease both ways. it's like breathing in and out, it's different motions. i notice a lot of game UI using ease inout and it bugs me a bit especially with buttons. thats my tedtalk

Maybe I've got my terminology backwards, but I'd call the one on the right ease_out, as in easing the end of the animation? My goto is personally `current = lerp(current, target, 0.02)` or something similar, I like that it doesn't require a time and can naturally be interrupted/resume from any pos

LOL YEAH i do think I got it backwards, but that’s because ren’py lists them as such so I got used to it actually my other go to that’s similar to lerp is exponential decay! it’s very nice

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