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One thing that I do sorely miss from Unity is the ability to lock the inspector and drag multiple objects into an array. Still won't go back to using Unity, but I'm envious. And if someone tells me that I can do that in #Godot, I am going to lose my shit right now. #gamedev #solodev #indiedev

You can do something similar. Multi-select and drag, then hover over the target node in the scene tree - that opens its inspector, then you can drop the objects on an array property. I think this might only work for node refs, not resources though.

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