pt 2 - directional audio applied on top of STIR second location has slightly more "extreme" application of directionality, needs to be tweaked quite a bit s/o to @crunchyjointsvr.bsky.social for the incredible implementation and pushing the system to the limits ok done for now thxbye
steam audio beta, audio filters for +bass +treble a step closer to realistic 3d "surround" representation that doesn't sound terrible in vr
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