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Hitstop and weapon attack sound effects will pack a greater punch in the full version of #MHWilds! You'll feel the impact and responsiveness of attacks much more, especially for big moves and finishers. Here's a work-in-progress video showcasing the changes with the Great Sword.

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With so much going on visually, it is SO important to have solid, clear sound cue's to know what you're doing is working. I can't wait for this!

All weapons I tried felt very low commitment and flimsy in the demo, partly due to the 'focus' mode and partly due to the removal of the weightiness/hitstop weapons have always had in the series. This is definitely a move in the right direction. Next, please tone down the focus aiming. It's silly.

Not using a core mechanic isn't a solution. The entire game, enemy design, weapon balance etc. is built around how you manoeuvre each weapon. Ignoring it isn't playing the game as intended; it's handicapping myself in a system designed to expect its use. In the future, you could just NOT comment.