Mr. Byte@mrbyte.tv18 JanPretty excited, managed to make some progress on untangling my handrolled DirectX 11 renderer for VHUD, which hopefully makes it easier to port to Linux and macOS in the future15
TurblesCelbor@turblescelbor.bsky.social18 JanGood. 80% of my wine crashes are bad dx calls. (Though admittedly it's mostly older pre-dx11 games)1
Mr. Byte@mrbyte.tvI’m moving things over to DX12, so any crashes are gonna be on me.18/1/26, 8:31 pm·0 reposts·1 like
Mr. Byte@mrbyte.tv18 JanAlso forgot to mention the main reason for the shift to DX12 is it makes writing the Vulkan renderer easier for Linux.1