Blender Quick Tip!
You can create “manual” triplanar mapping in Blender by setting up projection planes and using the UV Project modifier on your mesh.
A handy way to control texture projection without relying on shaders.
#B3D#GameDev#3DArt
No planes or modifiers required, just box projection and object coordinates. Very old thing, older than nodes. "geometry position" also works (maybe better for some purposes, it kind of freezes it).