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Most environment art I've shown is from level1. There's a reason for that. Starting out I needed to learn how to make maps. After level1 I built tools to make the process faster. This room took a week and most of it was time spent making modular tiles #godot #gamedev #indiedev #screenshotsaturday

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I'm always a fan when light shining indoors is implemented that way. Do you plan on making different modular tiles for every level or do you have that part out of the way now?

Most levels get their own tileset. But that doesn't always mean what it sounds like. Not every tile is a tile. Sometimes it's a model that occupies a slot. And tiles can have their materials switched. I can mix tilesets together too. So each stage will look unique, but they'll often borrow things.