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I’m really liking Castlevania: Belmont’s Curse. Action feels great, the map is fun to explore and while it’s clearly pulling visual/sound influence from Hades, it doesn’t feel derivative.

Much like Symphony of the Night drew heavily on Super Metroid to define a decade of Castlevania, Belmont's Curse is doing the same with Hades and the modern Roguelike genre at large. It feels so good to see this being done, and done well.

YES, very well said. There’s room for it, too. I’m happy to see Konami taking swings like this.

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