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My Saturday morning doesn’t start with coffee, but with writing a post for my regular #SaturdayDevlog series🔽 #pixel #pixelartist #pixelart #gamedev #2D #GodotEngine #gaming #GameDesign #indiegame #pointandclick

The composer delivered the soundtrack for the final locations—and for the first time in my life, I didn’t have to tweak anything. It turned out flawlessly, almost suspiciously perfect🔽

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But, of course, there’s always a catch. I’ve spent three days trying to get proper shadows working in one location. The issue is that I have pre-rendered shadows for NPCs, but that approach doesn’t work for the main character since they’re constantly moving🔽