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last post on this for now, since i don't want to litter my account with slop that doesn't represent the kinda stuff i like making with my own hands

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if you expose a setting to this feature in your game in any earnest way because you simply couldn't author your rendering well enough after laying off your overworked tech art team, i will make you regret it

hot take: i think efficient & unique style-transfer rendering can be interesting when done with technical intent & nuance but to gate it to one brand of gpu and market it as a feature for improved intended fidelity, while embracing the arbitrary visual clutter of modern slop, is unbelievably stupid

it's this type of "i paid for the whole gpu so i need make everything have #unbelievable graphics or my purchase was for nothing" gamer that really bugs me

i know i said i didn't want to post any more but i caved in and tried psychonauts 2 and i'm kinda freaking out at the nightmarish results it spat out

it's such a shame The Market™ or whoever has congealed around style transfer as a gimmick to impersonate influential artists... i yearn for a tiny style transfer machine that can make me arbitrary tiling textures of Rocks but Weird or turn heightmaps into Novel and Interesting Soup

god it's so frustrating how close it gets to looking good on katamari. if it just rendered the characters like dolls instead of flesh homunculi it would look so cute! it almost looks like a katamari diorama...