following up with recreating visuals from games i've been streaming, i slapped together the hiss smoke effect from Control/Resonant. The shader itself is a bit jank compared to my previous attempts, but I'm still really happy with the motion vector system working with my OBS contents via Spout.
improvised a crude diffractive glass vtuber shader stack during last night's Skate Story stream to match the game a little bit more (processing mostly in OBS, with VSeeFace just sending the vtuber's normal buffer)