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RPG Chess♟: Today is the deadline to submit a demo for the Steam Next Fest, and I've made the decision to withdraw from the event. While I have a playable demo ready, there is just a tad too many bugs and missing features for me to release it to the general public. That being said... (1/6) #gamedev

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If you are able to take the time then I think you made the right call. Most people playing nextfest demos are expecting a good vertical slice so more polish is better.

The push for the demo deadline has yielded A LOT of progress on the game. Part of the reason I haven't provided any updates for a while is simply because I've been developing non-stop, resulting in the following additions to the game: (2/6)

- Full implementation of sound, composing multiple themes for the soundtrack🎶 - Introduced an elemental system, where the pieces and abilities have different element types🔥 - Implemented status effects, buffs and debuffs🔺🔻 - Added a bunch of new UI, animations and particle effects☄ (3/6)

- Implemented castling, pawn promotion (with an RPG-twist) and unique King-logic👑 - Finalized the cooldown system and stat calculations🔢 - Added a ton of new abilities, amounting for a current total of 18 abilities in the game🟣 - Various bugfixes and QOL-improvements✅ (4/6)

While it sucks not being part of the event, I'm very excited with the way the project is taking shape! I haven't shared this since it's mostly due to another group of people, but I currently have 2000+ wishlists on Steam after a few TikToks/YouTube Shorts went viral, which is just insane. (5/6)