In indie gamedev, studios can be split into three categories: - Those who know about FS and VFS effects - Those who don't know/don't care and use FS - Those who don't and just slap everything in a single VFS file for fun and a sense of security. And the latter are genuinely annoy me... (rant thread)
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VFS is made to solve the loading time. For a single VFS file access your OS does a single FS and AV call, thus increasing the assets loading time by a huge margin. Indies appear to think that if VFS offer encryption then they use it for that purpose only. And "we have a single huge file, sooo cool!"
/rant Here's a related anecdote about one EA indie title I'm following: It's made on electron with asar vfs. Likely due to misconfig, their builds have unique filenames and dist never gets cleaned up. Over a half of the whole game size is just all prev builds of their game :) It's been months...
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