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Oh my god, there really is no such thing as meeting a game publisher's expectations.

Jason Schreier@jasonschreier.bsky.social

This week, PlayStation announced that it had pulled out of publishing Hideo Kojima's next game, Physint. But the company didn't give a reason. So I made some calls. Here's why PlayStation bailed and why Xbox snapped Kojima right up: www.bloomberg.com/news/article...

If production cost are to high because you spend money on things that lead nowhere you will lose money. If you lose money all the time why would you get more founding? Do people not know how companies work? Sony does not make games because they are gamers, they do it to make money.

Well, DS didn't lose money, but nonetheless, traditionally game publishers are in the business of publishing games, which sometimes involves risk. The question is, what is considered a good return on their investment?

Because events in the last two years (closures of multiple studios after mega hits) indicates there is not a number high enough. That's what's totally broken about this all.

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