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Testing rotating structures, fully server side ofc. Not sure if I will end up adding it to PolyFactory (through maybe as it's own mod? Will see). #mcdev #minecraft

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Technically faster rendering is *possible* by using some shader magic but it's definitely not easy. I'm pretty sure hitboxes are possible but it's definitely gonna be wonky. I think to get it perfect you'd have to move the client player to somewhere else, surround them with the unrotated version of

the structure, apply forces to them to simulate the correct gravity, and then somehow put their camera where it's supposed to be while all that is happening? Also, do you plan to allow breaking and placing blocks on moving structures? If so it could make an awesome system for a ship sailing server.