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By the way, I've hunt this naughty subcluster down. It was a subtle overflow issue. I'm using as few bits as possible everywhere and the budget was too low here. I've added a superfast bit trick clamp and it's solved now. #retrogamedev #gamedev #indiedev

So, the glitchy roughness was due to an RLE decoding bug. I've fixed it and added some nice dithering so I still get a grainy look but with more correct visuals.

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Me encanta los líos en los que te metes por placer 🤣 Meanwhile, yo tengo el cerebro frito intentando que MSVC me coja el dxgi.h del sitio correcto 🙃 (no te preocupes, este es mi puzzle y también lo resolveré!)