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I'm really curious about this - who out there is coding shaders with AI and having success with it? Any particular platforms or models you all use?

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For shaders I'd keep AI in the harness, not the final judge: parameter sweeps, WebGPU/GLSL boilerplate, and edge-case prompts. Then verify visually with tiny golden scenes. The failure mode is plausible math that breaks when lighting/camera changes.