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Should you use this vs. VRCLV's new native Area Lights? Depends. LTCGI still gives you specular and higher-quality baked light on static objects, but only per-voxel on avatars (native is per-pixel there). It works with your existing setup though, plug-and-play. More on ltcgi.dev/Advanced/VRC....

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I also recommend everyone switch to VRCLV over native LTCGI on avatars. It will continue to function, but Light Volumes are just the better solution for intercompatibility here.

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