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Devs who have done the legwork of getting their games translated (by humans, obv) what did that process look like? Especially recently, how have you gone about finding trustworthy translators who won’t dump your writing into slopbots? How have you verified the quality in languages you don’t speak?

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Our game Mountains & Molehills used JSON files that reference relics and cards by an English key name, then the gets the display name, flavor text, tooltip info, etc. using standard locale codes. (ie. en_us) Only problem is that there’s only one locale to choose from right now… 😅

Would you send just these JSON files to translators? Maybe make a custom tool for data entry so you can guarantee validity? I’m already planning on making an in-engine dialogue editor so you can preview mood portraits and stuff as you write, so maybe use that for cards too? Lmk!