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When we set out to design the world of The Snarl, we specifically avoided certain fantasy tropes. Specifically, we steered away from the faux-feudalistic politics and economies that are the default for most games.
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When we set out to design the world of The Snarl, we specifically avoided certain fantasy tropes. Specifically, we steered away from the faux-feudalistic politics and economies that are the default for most games.
0 reposts9 likes