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Narrative combat in The Lich Wars, driven by RNG with skills and graded outcomes. #screenshotsaturday - you see the % chance of each outcome, from strong success to strong failure, & others in-between - assess the risk-reward of each choice before you make it store.steampowered.com/app/2245710/...

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Seeing the odds for every grade, not just hit or miss, changes how a bad roll feels: the player picked the risk, so a weak outcome reads as their call rather than the dice cheating. Do skills shift the whole spread, or mostly widen the strong-success slice?