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This isn't criticism but for whatever reason, I was going into this expecting a lot more Zelda influence than there turned out to be. Mina is a very intense action game with platform challenges and linear-ish levels branching from an open hub. Puzzles are basic and more focus is placed on traversal.
While I wasn't expecting that, I was very impressed by the game's earnest difficulty and focus on action. I really like action games! So it was a very pleasant surprise for me, and I immensely enjoyed the first few hours I played. But the longer I played, the less satisfied I became.
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