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It begins! Just friends and family so far, but they started sharing with their friends already (without us asking!) We steadily let more people know, so we get feedback and quickly release patches in between. #godot #indiedev #gamedev #indiegame

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Friends & family testing is the best (and most brutal) QA. I built my game for my kids—their laughter at bugs became features, their confusion revealed unclear UX. Nothing beats watching actual humans play your creation.

No plan can survives first contact with the enemy, and no game survives first contact with actual players! But I think going with kids you choose the most extreme audience there is ;)