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My game colors were blunt and muted, so I overhauled them all at once with Look-Up Tables. It's very effective technique, so I made a 60 seconds tutorial on color grading in Godot using LUT. What do you think? Is it helpful? #godot #gamedev #indiedev

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Yes! I can't remember exactly now, but color correction in WorldEnv was producing slightly different results than reference (Affinity, where LUT was created). Maybe problem with color space. Custom shader had similar performance and 1:1 color match with Affinity preview.