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The problem with the #gamedev industry: AAA studios and AA publishers, leadership is not in the business of making games - the teams under them are. Instead, their goal is pleasing the shareholders. Here profit is not enough, constant growth is key. Those are two very different priorities.

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This is why we see games with successful releases and the studio still lays off huge numbers. It’s not about the profit of a single title - unless it’s a runaway hit. It’s about growth and growth potential, as presented at the next shareholder meeting.

“Hey look, we made a pile of cash and lowered overhead! Now we can reinvest in company growth.” Versus “We made a great game that people love, and it sold well enough to finance the next title.” See the difference?