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Who doesn’t love software rendering? Great post from Ben Houston with some source code included!

Ben Houston@ben3d.ca

Rendering Real-Time 3D Before GPUs How I built a real-time 3D renderer on a slow 486 with only 256 colors, using fixed-point math, palette quantization, matcap-style Phong lighting, and x86 assembly. ben3d.ca/blog/renderi...

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