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First look at my game (LOUD) moving: seven seconds of one ordinary fight. Aggressive enemies have to telegraph a heavy hit before it lands — and the warning turn still swings at you. A free warning is a gift, not a threat. Devlog #4 @ www.realmcreationstudios.com #gamedev #indiedev #retrogaming

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Not a silly question! There's overlap in their text-based roots. MUDs were usually persistent multiplayer worlds; BBS door games like LORD were smaller, often menu-driven games on individual boards, with daily turns and rankings. LOUD takes that second tradition in a single-player direction.