The first microtalk of the day was our very own @tarav.bsky.social explaining why most "screen readers" in games aren't actually screen readers, and what developers should built to reach players' screen reader expectations.
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The first microtalk of the day was our very own @tarav.bsky.social explaining why most "screen readers" in games aren't actually screen readers, and what developers should built to reach players' screen reader expectations.
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