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Okay, I cranked the tripping balls setting a bit too hard, but it's clear that adding a motion vector helps. This is SDXL-Turbo btw.

affine@refinement.systems

nah, naively blending the previous previous processed frame with a fresh one is too dumbed down, looks like crap when running it on a video.

I still have the sd,sdxl,flux-schnell sweep at less trippy params, and an entirely different flux2 run (it seems to be unsuitable for the pipeline that I used for the other three) queued, but I'll try. I'll post the code soon, it's just terribly unoptimized as I didn't expect it to run that long ;;

well not really "unoptimized" as it's just torch, more like I'm running unquantized models that won't fit in anything smaller

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