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i've talked about the hidden "time-on-target" requirement of TTK and this is a perfect example of the relationship. strong use of cover also reduces your opponent's TOT, and if their weapon has too high of a TOTR then you have an advantage to exploit
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in a crew fill run, a crewmate picked up an ares and commented that its not great but its something. i remarked that its really good if your opponent repeeks or you can safely get a repeek against them. in our next engagement they got the first down on a repeek and said "wow u were right about that"