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You could probably fix this with making one spritesheet with all fingerprints and grabbing the fingerprints from that one file, or hiding the fingerprints until the page is done loading. Or maybe some other solution that works for you :D The easiest fix is probably adding the fingerprints

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In different files, so even the one that is correct, has its own filename. That way, it probably won't load the most-used image (the fingerprint that's used twice) first.