I've been working on a Kotlin/Compose Multiplatform to interpolate sRGB colors as mixtures of paints/pigments. It can produce results that are more appealing than the traditional sRGB interpolation that Composes uses (see screenshot). Not quite ready for release yet. github.com/romainguy/vi...
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That behavior is there in the ground truth computations as well. Funnily enough, it gets less abrupt when I make the approximations worse 😄
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