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I like tricky problems like this! for example, it has to manipulate the screen with taps like a human would do to clearly see cards/status effects. I think I'm too lazy (as usual) to do anymore work on it right now, but wanted to at least share the screenshot
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@rtsoft.com Seth, the PR in Proton github.com/SethRobinson... make realy the joystick multiplatform.
github.comAdd SDL_InitSubSystem in GamepadProviderSDL2::Init() for proper joystick initialization by mateusbentes · Pull Request #41 · SethRobinson/protonOn platforms that don't use SDL2Main.cpp (like macOS with Cocoa),
SDL_InitSubSystem for joystick/gamecontroller is never called before
GamepadProviderSDL2::Init() runs. This means SDL_NumJoysti...