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Got my engine to run on Windows again (though ray tracing remains Metal-exclusive for now). Meanwhile, working on terrain, physics, vehicles... Lots of stuff. No focus, but it's a lot of fun 😂

Terrain painting is simple and quick to access. Cliffs are automatically painted based on slope angle. Supports up to 255 layers. Work-in-progress, but feels very nice to work with when you're used to Unity's tooling :)

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