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Been playing the hell out of the Tyr playtest instead of working on the video and I gotta say, normally when a game has absolutely zero story context and only one game mode that core gameplay better be tight as fuck, and it kind of is

Best way I could describe way is it's kind of fast and slow? It's somewhere between Warthunder, Counter Strike, and an arena shooter. Fights can feel like prolonged sniper duels but also rounds last like ten minutes

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On one hand TTK is slow, the biggest gun in the game versus the lightest tank does maybe 60% but heavy guns have reloads in excess of 10 seconds On the other hand go into the open at the wrong time and you get hammered by multiple enemies you can't see and you die pretty quickly

Or maybe it just comes down to firing a cannon and hitting an enemy tank has just the right amount of oomph. Closest feel analog is Apex Legends, where enemies feel tough but you also feel like you're blasting huge chunks off of them with each shot