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So when I see folks say 'If you're not a game dev, stay out of this conversation!' or 'You try and sit behind playtesters and see how they get stuck!' I am flabbergasted. He wasn't a gamedev, and he explained the problem in 1 minute. And he did this... 13 YEARS AGO www.youtube.com/watch?v=8Fpi...
And for the arguments of "Well, 20% of players will always get stuck, so we just have to have incredibly ham-fisted and immersion breaking UX in our games.", alright, but if: 1. You do not mind the other 80% are now annoyed as hell. 2. You are crunching to get it done. bsky.app/profile/ryst...
And many designers know this. But when an exec comes in and throws away months of hard work on a whim, and then tells you to redesign something better in 1 month, you throw some paint on there and add some self talk to save it. So, it’s a combo of yellow paint and this: bsky.app/profile/mary...
"you can't get lost in a tv show or a movie. it's not a spatial reasoning thing." It depends on what you mean by 'spatial' in this case. If you watch the 'Every Frame A Painting' episode I link down in the thread, he mentions how in fighting scenes the viewer *can* get spatially confused by bad cuts
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