Here is @celiahodent.com opening the #GameUXSummit 2025! I am looking forward to talking with many game UX folks over the next 2 days.
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Slides can be found here: jlpotte.com/visualizing-... And the talk is recorded. It will go up on youtube on the Game UX Summit channel in the future.
Some discussion of the different game modes requiring different front ends. If the mode is different, the way to get there was split up, so it's clear where the player is (This makes me think of the COD launcher right away. In my experience it has been very confusing to have everything in one place)
They want to innovate more in the future for The Long Dark, for example to change the usual grid based inventory to be much more hands-on. Again, holistically using the UX to support the feel of the rest of the game. Integrating the UX to the game design, narrative, and so much else.
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