Every year we see talks at conferences where game developers say: "We overscoped. That was a mistake." Then new games get made, and halfway through a director will say: "...what if we changed our core features?" It's nuts that in 2026 we still need reminders to 'stick to scope'
As the length of video game productions has swelled to 6+ years, many people are trying to figure out how to reverse that trend. Here's some food for thought from the always-insightful Josh Sawyer, director of Fallout: New Vegas and Pentiment. This week's column: www.bloomberg.com/news/newslet...