Today and tomorrow I am at @godotengine.org GodotCon! It’s held in a movie theater, and this is room 1. Look at how tiny @coppolaemilio.com is compared to this screen!!
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First, after visiting many conferences at the same time, me and @steinmakesgames.bsky.social finally met face to face!
I’ve already had some good discussions about editor design, as well as USD pipelines. For version control purposes it’s so much nicer to be able to diff ASCII files, which USD can easily convert to, from binary But remember: There is no such thing as a sensible default: gdcvault.com/play/1034261...
Editors and tools need defaults, but never ever considering those defaults sensible. Whatever you are used to as a developer of tools will not be what your audience is used to, even if they are also developers of tools.
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Now watching @adriaan.games and @franzlazerte.bsky.social talk about getting started with Editor Tools, for Godot!